An urban seat shaped by the freedom to sit, climb, pause and play.
Bring life where
it’s missing.
The project begins with a critique of public seating that leaves little room for interaction. Its intended users are active, spontaneous and free-spirited: people who can see a place to move in the same object another person sees as a place to rest.
3STP proposes a compact piece of urban furniture with several possible relationships to the body, rather than prescribing a single sitting posture.

A parkour vocabulary,
at furniture scale.
My interest in parkour connects directly to this project. The research breaks a parkour environment into a few usable ideas: levels, ledges and an inclined wall. Those elements offer different ways to occupy a small footprint.
The sketches compress that spatial vocabulary into one stepped object. The wall rises along one side; the three levels give the body several points of contact.
Three levels.
Open possibilities.
The form retains the recognizability of steps while becoming a seat. Each change in height is a different invitation; the side wall and ledges extend the ways the object can be approached.
Level 01
A low point of contact, connected to the ground.
Level 02
An intermediate surface between sitting and stepping.
Level 03
An upper platform framed by the raised wall.

Concrete holds.
Cork meets the body.
The material study pairs the mass and hardness of concrete with cork at contact surfaces. In the presentation, cork is explored for its grip, resilience and comfort.
The renders compare the bare concrete form with a version whose stepped surfaces and wall contact areas are lined in cork. These are proposed material treatments.

From gesture
to geometry.
The technical dossier turns the stepped volume into a coordinated set of measured views. The drawings locate the platforms, wall thicknesses and cork panels relative to the main body.
This stage makes the form precise enough to discuss as a design proposal. The archive documents technical development and visualization; it does not document an installed public-space build.
The street is part
of the language.
The identity develops alongside the furniture. Loose circular sketches become a compact 3STP mark; graffiti-inspired graphics carry the project’s active, informal attitude into the presentation.
Applications to a skateboard and other objects extend that identity as concept mockups. They connect the proposed seat to the culture of movement that informed it.

A reason to move.




